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Master Jaraiya
Ultramarine Corp
788
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Posted - 2013.09.17 18:27:00 -
[1] - Quote
Dexter307 wrote:Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. But the sentinel skill is the skill ALL sentinel suits will get, and even if it was amarr only it should be a slower heat up instead because the current one promotes overheating which is something a good player won't do The Sentinel Role bonus is 5% bonus to heavy weapon reload, which is meh, all weapons already have a rapid reload skill, so this is kind of redundant. I would rather see it as something like 3% resistance to small arms/explosives per level.
The Amarr Sentinel bonus of -5% Weapon Feedback Damage is at the moment, completely and utterly useless. When the Amarr Heavy weapon (laser?) is added to the game, this will be a perfect complement. |
Master Jaraiya
Ultramarine Corp
789
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Posted - 2013.09.17 18:57:00 -
[2] - Quote
Dexter307 wrote:Master Jaraiya wrote:Dexter307 wrote:Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. But the sentinel skill is the skill ALL sentinel suits will get, and even if it was amarr only it should be a slower heat up instead because the current one promotes overheating which is something a good player won't do The Sentinel Role bonus is 5% bonus to heavy weapon reload, which is meh, all weapons already have a rapid reload skill, so this is kind of redundant. I would rather see it as something like 3% resistance to small arms/explosives per level. The Amarr Sentinel bonus of -5% Weapon Feedback Damage is at the moment, completely and utterly useless. When the Amarr Heavy weapon (laser?) is added to the game, this will be a perfect complement. Accually the sentinel bonus is the feedback damage and the amarr sentinel is the reload for some reason, also it's only 2% faster reload Both of these should be changed IMO, feedback damage promotes overheating which only bad players do so I think it should be a slower heat up instead to allow longer shooting durations, the reload speed should be changed to 3% damage resistance but I'm open to other ideas to Indeed it is! I could have sworn it was the other way around.
Well they are both completely and utterly useless. I'm glad I started speccing into a Minmatar Med. Think I might go logistics, I don't like the Minmatar Assault bonus... |
Master Jaraiya
Ultramarine Corp
797
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Posted - 2013.09.18 11:47:00 -
[3] - Quote
Vicious Minotaur wrote:I'm fine with where heavies and their weapons are, stat wise.
What I am not fine with is the lack of content. One suit and two weapons... Yeah, and its been that way for, how long now? Since heavies were introduced?
Give us content, like, say, the Amarr heavy weapon, and suddenly people may stop complaining about the Amarr sentinel's bonus. Give us more than one suit, and suddenly, whole new worlds are opened up for us to explore.
Content. Or, rather, the lack thereof. That is the biggest problem that heavies face.
The Amarr Sentinel Bonus makes absolutely no sense for Amarr (+2% reload speed/level)
The Sentinel Role bonus should be the Amarr Sentinel Bonus (-5% Weapon FeedbackDamage/level). Even then, this would only be useful if we had a Heavy Weapon which caused feedack damage.
I agree wholeheartedly that we need more content for Heavies, but this wouldn't solve the goofy Sentinel Bonus Problems.
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Master Jaraiya
Ultramarine Corp
797
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Posted - 2013.09.18 12:26:00 -
[4] - Quote
Duran Lex wrote:Master Jaraiya wrote:Vicious Minotaur wrote:I'm fine with where heavies and their weapons are, stat wise.
What I am not fine with is the lack of content. One suit and two weapons... Yeah, and its been that way for, how long now? Since heavies were introduced?
Give us content, like, say, the Amarr heavy weapon, and suddenly people may stop complaining about the Amarr sentinel's bonus. Give us more than one suit, and suddenly, whole new worlds are opened up for us to explore.
Content. Or, rather, the lack thereof. That is the biggest problem that heavies face. The Amarr Sentinel Bonus makes absolutely no sense for Amarr (+2% reload speed/level) The Sentinel Role bonus should be the Amarr Sentinel Bonus (-5% Weapon FeedbackDamage/level). Even then, this would only be useful if we had a Heavy Weapon which caused feedack damage. I agree wholeheartedly that we need more content for Heavies, but this wouldn't solve the goofy Sentinel Bonus Problems. Actually, its just a flat 2% reload speed. It's not per level. One can assume that since there will be a Heavy Laser of sorts in the future, that is the intended weapon for the Amarr Sentinel suit. Also i'd assume based on it reducing feedback dmg, the gun will probably be giving you consistent feedback dmg while the gun is being fired. It IS a huge laser and all. It sounds like a lot of you want the different racial suits, which will have the different bonus's. Minmatar will undoubtedly get an HMG bonus. If the feedback damage bonus is meant for the Amarr Heavy laser, why isn't it the Amarr Sentinel Bonus? This makes no sense.
Also if it is not a 2% per level reload bonus, that really is worthless. |
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